Character Inspiration, writing, MMO and RPG stuff.
Reblogged from theladymonsters
i care a LOT about the fact that one of the keys to the day being saved in cap2 lies in nick fury’s wounded eye
it’s great. his eye is a damaged asset, a liability. fury’s lost his peripheral vision, has to turn to see all the monitors, is permanently visibly scarred and taken out of the ground forces of the spy game. he’s a tactician first because he’s good at it and second because he’s no longer invisible and unknowable. and all this time it is this hollow, ruined thing, glassy and opaque. in a movie where what a thing is goes beyond what it appears to be, and beyond its utility or lack thereof — Bucky’s arm, the ultimate weapon, is a forced prosthetic and constant reminder of a tortured, brainwashed conscription; the helicarriers, designed with Mr. Clean Energy’s technology to defend the world from terror, would instead rid the world of its dissenters, innovators, its brilliance; the examples here are ridiculous; ‘who do you want me to be?’ — nick fury’s ruined, useless eye is the absolute key to undoing everything. a literal part of yourself that you once thought to be dead/dormant/irreparably destroyed, is what will set in motion the destruction of a false reality. the way that scars appear and don’t appear in this movie warrants its own post altogether.
and this ruined, scarred flesh which distorts the perfect body of reality exists not only for ourselves, but for our enemies, too. hydra calculated its plan based on the assumption that those pieces of our heroes that were damaged and destroyed would stay that way. hydra banked that the blind spots they created and that they discovered in others would remain blind spots, negative assets. once disabled, always disabled. and thus natasha’s sense of uninfluenced self, steve’s understanding of ‘the good guys,’ sam’s training and proficiency with his wings, zola’s circuits and hard drives, bucky’s very identity, nick fury’s eye — these are all things that both the heroes and their adversaries assume to be null factors. unchanging, irreparable losses/givens.
what we learn in cap2 is that we have to bring to light and then destroy the things others have mutilated and robbed us of in order to take back the parts of us and our world that they’ve stolen. expose the scars and use them to take back more than they cost. natasha has to reveal her non-identity and all of her sordid history in order to save the day; steve who has never run away from a fight in his life has to realign his priorities from fighting the bad guy to fighting for him to not fighting at all; the winter soldier’s mission/persona is compromised by his brain cells firing in ways the chair was meant to prevent. your blind spots, your scar tissue did not render you useless, will instead become the sword with which you bring down evil. a flesh wound does not ruin the spirit. they might have taken something precious from your body, but they left you with this scar and from them you will take everything. they will tell you that an eye for an eye will make us both blind, so you will keep both eyes open.